RetroΩmega - Branding
The “RetroΩmega” was a stand-alone third-party gaming console two years in the making, based on the single-board “Raspberry Pi” computer. Utilizing game images it emulated classic consoles from Sega, Nintendo, Playstation, to arcade systems. I developed the logo synthesizing old sprites from the 8 and 16 bit era with the exposed circuitry of the Raspberry Pi single board computer, culminating in the “Omega” symbol in the center, an indication of it’s all-encompassing nature.
“RetroΩmega” plays on three terms: “Retro”, “Mega”, and “Omega”. This branding weaves together nostalgic gaming with the idea that this console is the definitive third-party gaming console, an “Omega” or “End” of the consumer’s searching for a solution to play all of their favorite classics. The primary advertisement capitalizes on one of the most prominent 8-bit intro tracks from the game “Mega Man 3”, reminding the user of a very beloved and recognized game, and then catapulting them into a gritty guitar rendition while highlighting how much more the system is capable of.
RetroΩmega - Menu design
Menus for game selection were designed to be visually organized, functional, and fun.
RetroΩmega - Custom graphics
Each game within the RetroΩmega system commanded not only a custom set of graphics, but a short video demonstrating gameplay.
RetroΩmega - Back end
The RetroΩmega was designed for power users, allowing full customization for anyone who wanted to access the back end of the system, complete with visual instruactions.
RetroΩmega - Gameplay